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Creators/Authors contains: "Yang, Tong"

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  1. Multi-agent reinforcement learning (MARL) lies at the heart of a plethora of applications involving the interaction of a group of agents in a shared unknown environment. A prominent framework for studying MARL is Markov games, with the goal of finding various notions of equilibria in a sample-efficient manner, such as the Nash equilibrium (NE) and the coarse correlated equilibrium (CCE). However, existing sample-efficient approaches either require tailored uncertainty estimation under function approximation, or careful coordination of the players. In this paper, we propose a novel model-based algorithm, called VMG, that incentivizes exploration via biasing the empirical estimate of the model parameters towards those with a higher collective best-response values of all the players when fixing the other players’ policies, thus encouraging the policy to deviate from its current equilibrium for more exploration. VMG is oblivious to different forms of function approximation, and permits simultaneous and uncoupled policy updates of all players. Theoretically, we also establish that VMG achieves a near-optimal regret for finding both the NEs of two-player zero-sum Markov games and CCEs of multi-player general-sum Markov games under linear function approximation in an online environment, which nearly match their counterparts with sophisticated uncertainty quantification. 
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    Free, publicly-accessible full text available July 13, 2026
  2. Free, publicly-accessible full text available December 10, 2025
  3. Free, publicly-accessible full text available December 10, 2025
  4. Free, publicly-accessible full text available December 10, 2025
  5. Knowledge graph (KG) representation learning aims to encode entities and relations into dense continuous vector spaces such that knowledge contained in a dataset could be consistently represented. Dense embeddings trained from KG datasets benefit a variety of downstream tasks such as KG completion and link prediction. However, existing KG embedding methods fell short to provide a systematic solution for the global consistency of knowledge representation. We developed a mathematical language for KG based on an observation of their inherent algebraic structure, which we termed as Knowledgebra. By analyzing five distinct algebraic properties, we proved that the semigroup is the most reasonable algebraic structure for the relation embedding of a general knowledge graph. We implemented an instantiation model, SemE, using simple matrix semigroups, which exhibits state-of-the-art performance on standard datasets. Moreover, we proposed a regularization-based method to integrate chain-like logic rules derived from human knowledge into embedding training, which further demonstrates the power of the developed language. As far as we know, by applying abstract algebra in statistical learning, this work develops the first formal language for general knowledge graphs, and also sheds light on the problem of neural-symbolic integration from an algebraic perspective. 
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  6. As a class of approximate measurement approaches, sketching algorithms have significantly improved the estimation of network flow information using limited resources. While these algorithms enjoy sound error-bound analysis under worst-case scenarios, their actual errors can vary significantly with the incoming flow distribution, making their traditional error bounds too "loose" to be useful in practice. In this paper, we propose a simple yet rigorous error estimation method to more precisely analyze the errors for posterior sketch queries by leveraging the knowledge from the sketch counters. This approach will enable network operators to understand how accurate the current measurements are and make appropriate decisions accordingly (e.g., identify potential heavy users or answer "what-if" questions to better provision resources). Theoretical analysis and trace-driven experiments show that our estimated bounds on sketch errors are much tighter than previous ones and match the actual error bounds in most cases. 
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